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Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
2
Found in
2019.3
2019.3.8f1
2020.1
2020.2
Issue ID
1241054
Regression
No
Crash on ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra_Kernel<0,12> when navigating a scene with Canvas GameObject in it
Reproduction steps:
1. Open the attached project ("CullingCrash.zip")
2. Open "Scene"
3. Navigate the scene until it crashes
Reproducible with: 2019.3.0b8, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12
Couldn't test with a lot of older versions and alphas due to custom package breaking
First lines of the stacktrace:
0x00007FF7E34F2CB0 (Unity) ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra_Kernel<0,12>
0x00007FF7E34F824B (Unity) ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra
0x00007FF7E3486546 (Unity) CullShadowCastersWithoutUmbraThreaded
0x00007FF7E3485B96 (Unity) CullLocalShadowCastersJob
0x00007FF7E3B44B0D (Unity) JobQueue::Exec
0x00007FF7E3B4BEF1 (Unity) JobQueue::WaitForJobGroupID
Notes:
- The case seems to be related to case 1176131
- The project uses customized URP 7.3.1
- Doesn't reproduce if the Canvas GameObject is disabled
Comments (2)
-
Amitloaf
Jun 16, 2020 11:50
It happens in my game too on HDRP 7.2.1 - does that make sense? Is it a cross-RP thing?
-
meckzqz
Jun 02, 2020 10:42
This issue exists for my project in Unity 2019.3.14f1. Changing the shadow type of all lights in the scene from "Soft Shadows" to "No Shadows" has also yielded a fix for this issue on my end.
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a16
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b15
Resolution Note (fix version 2019.4):
Fixed in 2019.4.2f1