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[VR] Changing graphical api results in crash
Project Steps: 1. Tick "Virtual Reality Supported" 2. Set Graphical api to directx11 3. Set graphicsl api to opengl core 4. Set Grap... Read more
Non-directional lightmaps for terrain without precomputed GI are too dark
Steps to reproduce: 1. Download and open project "case_767429-Temp" 2. Open scene "Scene" 3. Build lighting Notice shadows cast by ... Read more
Unity crashes on "Transform::BroadcastMessageAny" when prefab is reimported
Reproduction steps: 1. Open attached "test22" Unity project. 2. Click on "prefabs\Runner" prefab with right mouse button and select ... Read more
Mesh data in asset bundle gets corrupted
Steps to reproduce: 1. Open attached project 2. Open scene "BuildAssetBundleFromHere" 3. Notice that mesh isn't deformed 4. Open As... Read more
Animation created directly as asset contains an empty sprite curve by de...
Set project settings so that all assets are stored in text Right-click in Assets. Choose Create/Animation Open animation asset in a... Read more
5.4b4 standalone crashes when loading scene
Regression from Version 5.4.0b4 (a7d7a3a2cef4) Fri, 29 Jan 2016 07:28:09 GMT Branch: 5.4/release Steps: 1. Open attached project 2. ... Read more
[UI] Errors thrown when destroying UI objects
To reproduce: 1. Open attached project 2. Play scene 1 3. Click Refresh button few times 4. Stop scene 5. Notice errors in console ... Read more
[d3d9] Lostdevice related crash on VB
1)import 2Dphysics Puzzle from asset Store 2)Load Scene - level 8 3)Play 4)intermittent Crash Works fine in 5.3 http://crashes.hq.... Read more
[Regression][AssetPackages] 'Done' button is corrupted when opening 'Ass...
1. Open Unity Connect window in 5.4.0b5; 2. Click 'Asset packages...' button; 3. Observe 'Done' button. Actual result: 'Done' butto... Read more
"String too long for TextMeshGenerator" error when displaying a warning ...
Create a scene where generic and humanoid animations are applied to the same humanoid character (or use attached scene) Try to scru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow