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[Shuriken Crash] Editor crashes after spawning a certain amount of mesh ...
Reproduction steps: 1. Open attache project "ParticleCrash" 2. Open scene "Main" 3. Enter play mode - EthanBody (from standard as... Read more
[iOS][GLES] RenderTexture.GetTemporary returns empty texture
1. Open attached project 2. Build to iOS and set Graphics API to gles(works both) 3. In game, spinning cube will be grey(it should d... Read more
UI artifacts appear and flickers when constantly rendering new objects
Repro steps: 1) Open the project user later attached(uiflicker.zip) 2) Play and compare Scene and Game views - they are different a... Read more
[Animation] Animations sometimes begin with the last frame
To reproduce: 1. Open attached project. It is the Unity UI sample project. 2. Run the Menu3D scene 3. Press the 'Settings' button. N... Read more
Error in console when using Find References In The Scene
Using find reference on prefab of empty game object which has a child with mesh renderer and clicking on it in the scene view result... Read more
[Crash] Memory corruption or double delete in LightmapSnapshot
To reproduce: 1. Open attached project 2. Open scene Test_scene 3. Create new scene 4. Crash in D3D12Window::EndRendering (full stac... Read more
Modifying Sprites between scene plays causes the memory used to increase...
How to reproduce: 1. Open attached project 2. Open scene Scene 1/scene1.unity 3. Open the Profiler window, switch to Memory tab 4. ... Read more
Text in ContentSizeFitter goes out of bounds w/ "Preferred Size" in Vert...
Steps to reproduce: 1. Download and open attached project "UITestAppVideo.zip" 2. Open and play "TestScene" scene 3. In the game vie... Read more
Cursor.visible state doesn't change back after exiting play mode
Reproduction steps: 1. Open attached project 2. Open and play the "Level" scene (Don't change the project layout) 3. Notice the curs... Read more
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