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Code of shader compiles incorrect positional data when compared to origi...
To reproduce: 1. Import attached shader "2017.shader" into any project 2. In Project window, select the Shader file 3. In Inspector ... Read more
Coroutine does not continue after yield returning loaded Addressable Ass...
How to reproduce: 1. Open the "Boot" Scene in the attached "AddsSceneBug.zip" Project 2. Enter Play Mode 3. Observe the "Main" Scene... Read more
Artifacts in Preview window when HDR option in the LWRP asset is enabled
How to reproduce: 1. Open the attached "bug_repro.zip" project 2. In the Project window, select "Location" prefab 3. In the Preview ... Read more
[macOS] Unity crashes when running VideoPlayer tests with -nographics co...
How to reproduce: 1. Download the attached project "TestingVideo.zip" and extract it 2. Open the Terminal and change the directory t... Read more
[Terrain] Dynamic Shadow flickering on large terrains with small near plane
To reproduce the issue follow the steps: 1. Open "Mars - The Base" project 2. Open "Mars" Scene 3. Build and run project with web p... Read more
Different output with GameObject.SendMessage() when defined methods have...
Having such method sequence in class as showed below, SendMessage() always calls the method with no parameter, no matter what parame... Read more
[UNETServerDLL] BroadcastEvent arrives twice
Steps: 1. Open attached project 2. Run "ChatServer.exe" ==> It broadcasts once in 3 sec 3. Run "ClientGUI.exe" 4. Press "Start Clien... Read more
[Editor] Prefab gets corrupted when importing Standard Assets from Asset...
Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps: 1. Open attached project. 2. In the p... Read more
[Graphics] Camera Clear flags slected "Don't clear" duplicates and inver...
Steps to reproduce: 1. Download and open project "NewBug" 2. Open "Main" scene 3. Select Camera Clear Flags to "Don't Clear" Notic... Read more
Point light shines unevenly at some directions when at high range
To reproduce: 1. Open project "766498 repro.zip" 2. Open the scene "Game" 3. Zoom out so the whole plane is visible 4. Observe that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow