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[Linux Editor] Project crashes if the scene is played with 'Maximize on ...
Steps to reproduce: 1) Open the attached project. 2) Open scene 'blopp'. 3) In the Game window, check 'Maximize on play'. 4) Enter p... Read more
[iOS] Artefacts on a mesh with emissive material in Corridor demo iOS 10...
Steps to reproduce: 1) Open the attached project. 2) Build and deploy to an iOS 10 device. The splash screen get stuck for a brief ... Read more
Running the Corridor Standalone with Unity 5.5 and Metal API gives very ...
Running the Corridor Standalone with Unity 5.5 and Metal API gives very dark visuals. 1. What happened Imported the Corridor Demo ... Read more
[OSX][Metal][AMD] Unity splash logo is displayed not in center position ...
To reproduce: 1. Create an empty project (Or open the attached one); 2. Switch graphics API to Metal in the Player Settings; 3. Bui... Read more
Animator window parameters doesn't update
Steps to reproduce: 1. Open "123" scene in my attached project "testing animation parameters.zip". 2. Enter play mode. --- Don't sel... Read more
"Unable to match textureformat to simple format 0" error appears while s...
How to reproduce: 1. Open the attached project. 2. Select the three textures in Assets window and observe an error in Console. Ex... Read more
Game is displayed with "padding" on the sides of the screen if run in fu...
Game is displayed with "padding" on the sides of the screen if run in fullscreen on less than native resolution 1. What happened M... Read more
GetNativeTexturePtr() returns 0 on RenderTexture until colorBuffer prope...
1. Open user attached project. 2. Play main scene. 3. Watch at console output. It is coming from TestRenderTextureNativePtr scri... Read more
unity player allocates too much memory on some Android
The app uses up too much native heap memory on Android devices. Read more
Input.mousePosition is not reporting negative values after going out of ...
1. Open User attached project & play Test scene 2. Be sure that Maximize on Play option is checked and aspect ratio is set to 16:9 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Rendering Debugger] Shortcut in documentation to open window doesn't work
- The "Compress Tilemap Borders" function is not working when used via the Context Menu or through Script
- HDRP Sorting Priority not working when Render Pass is locked on a parent material
- [XR] Camera view rendered by the RenderTexture is not updated at runtime when XR is enabled
- Lens Flare occlusion is slightly delayed when Anti-aliasing is set to TAA