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1
votes
Fixed

[Linux Editor] Project crashes if the scene is played with 'Maximize on ...

Linux

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Jul 11, 2016

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Version/s: 5.4.0b23

Steps to reproduce: 1) Open the attached project. 2) Open scene 'blopp'. 3) In the Game window, check 'Maximize on play'. 4) Enter p... Read more

0
votes
Fixed

[iOS] Artefacts on a mesh with emissive material in Corridor demo iOS 10...

iOS

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Jul 13, 2016

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Version/s: 5.5.0a3

Steps to reproduce: 1) Open the attached project. 2) Build and deploy to an iOS 10 device. The splash screen get stuck for a brief ... Read more

0
votes
Fixed

Running the Corridor Standalone with Unity 5.5 and Metal API gives very ...

Graphics - General

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Jul 12, 2016

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Version/s: 5.5.0a3

Running the Corridor Standalone with Unity 5.5 and Metal API gives very dark visuals. 1. What happened Imported the Corridor Demo ... Read more

0
votes
Fixed

[OSX][Metal][AMD] Unity splash logo is displayed not in center position ...

OSX

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Jul 12, 2016

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Version/s: 5.5.0a3

To reproduce: 1. Create an empty project (Or open the attached one); 2. Switch graphics API to Metal in the Player Settings; 3. Bui... Read more

0
votes
By Design

Animator window parameters doesn't update

Animation

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Jun 22, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open "123" scene in my attached project "testing animation parameters.zip". 2. Enter play mode. --- Don't sel... Read more

1
votes
Fixed

"Unable to match textureformat to simple format 0" error appears while s...

Graphics - General

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Jun 20, 2016

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Version/s: 5.4.0b22

How to reproduce: 1. Open the attached project. 2. Select the three textures in Assets window and observe an error in Console. Ex... Read more

0
votes
Fixed

Game is displayed with "padding" on the sides of the screen if run in fu...

Graphics - General

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Jul 13, 2016

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Version/s: 5.5.0a3

Game is displayed with "padding" on the sides of the screen if run in fullscreen on less than native resolution 1. What happened M... Read more

0
votes
By Design

GetNativeTexturePtr() returns 0 on RenderTexture until colorBuffer prope...

Camera

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Jul 12, 2016

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Version/s: 5.3.5f1

1. Open user attached project. 2. Play main scene. 3. Watch at console output. It is coming from TestRenderTextureNativePtr scri... Read more

0
votes
By Design

unity player allocates too much memory on some Android

Android

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Jul 08, 2016

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Version/s: 5.3.4f1

The app uses up too much native heap memory on Android devices. Read more

2
votes
Won't Fix

Input.mousePosition is not reporting negative values after going out of ...

Input

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Jul 13, 2016

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Version/s: 5.3.5f1

1. Open User attached project & play Test scene 2. Be sure that Maximize on Play option is checked and aspect ratio is set to 16:9 3... Read more

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