Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2019.3
2019.3.14f1
2020.1
2020.2
Issue ID
1248335
Regression
No
IL2CPP standalone build crashes when null is thrown in a try catch block
How to reproduce:
1. Open attached project "il2cpp-android-crash-2019.zip"
2. Make sure ILL2CPP is installed and enabled (Project Settings -> Player -> Other Settings -> Scripting Backend -> ILL2CPP)
3. Build and Run
4. In Standalone Build press the button
5. Observe the Standalone Build
Expected result: nothing happens
Actual result: Standalone Build crashes
Reproducible with: 2018.4.23f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2020.2):
Verified in:
Version: 2020.2.0a15
Resolution Note (fix version 2020.1):
Verified in:
Version: 2020.1.0b14
Resolution Note (fix version 2019.4):
Verified in:
Version 2019.4.3f1
Resolution Note (fix version 2018.4):
Verified in:
Version 2018.4.25f1