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Purchased Mixamo animations via Asset Store appear nonfunctional
How to reproduce: 1. Open the attached project 2. Open Asset Store, download and import Mixamo animation store 3. Open it (Window ->... Read more
[HingeJoint] Intertia is gained when HingeJoints are connected into a chain
Steps to reproduce: 1. Open attached project "HingeJointIssue.zip" 2. Open scene "Kettenglieder" 3. Run it 4. Stand under "Lampe" g... Read more
Mesh Renderer performance regression 4.6 vs 5.x (in mecanim stress tests)
We did some performance regression test for some mecanim feature and we found what look like a regression when a GameObject hierarch... Read more
[tvOS][iOS] App Overrides device'e ambient music
To Reproduce: 1. Play any music on an AppleTV (Only way to do this, that I've found, is to us Home Share from your Mac (just enable... Read more
[EmissionModule] ParticleSystem.EmissionModule.rate doesn't have get acc...
Steps to reproduce: 1. Create new project 2. Create new script 3. Paste the following to the script's Start method: ParticleSyst... Read more
[Backport to 5.2] Light Probes do not receive Precomputed Realtime GI wh...
To reproduce: 1. Open attached project 2. Open the "LightprobeBugScene" 3. Build Lighting with only Precomputed Realtime GI checked ... Read more
ParticleSystem>Visualize Bounds doesn't work with non default material
ParticleSystem>Visualize Bounds doesn't work with non default material 1. What happened Visualize bounds doesn't show bounds with n... Read more
ParticleSystem>Collision: Radius scale option gets hidden for 3D + World...
ParticleSystem>Collision: Radius scale option gets hidden for 3D + World mode 1. What happened ParticleSystem>Collision: Radius Sca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections