Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2018.4.16f1
2020.1.0b9
2020.2
Issue ID
1248645
Regression
Yes
[Frame Debugger] Shader properties and Texture data is clipped in Frame Debugger Editor
Shader properties and Texture data is clipped in Frame Debugger Editor. Refer the attached video
Steps to reproduce:
1) Create a new project with HDRP template
2) Window > Analysis > Frame Debugger
3) Enable Frame Debugger
4) Select GBuffer
Actual result: Texture data is clipped in Editor
Expected result: Texture data should not be clipped
Occurring on: 2020.2.0a11, 2020.1.0b9, 2019.3.14f1, 2019.2.18f1, 2019.1.8f1, 2019.1.0b1
Working fine in: 2018.4.15f1
Environment: Both Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment