Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0a26
2020.2
2020.2.0a12
Issue ID
1248643
Regression
Yes
[Shuriken] MissingReferenceException errors are thrown on deleting Particle System created from Particle System Editor
GUI Error & MissingReferenceException errors are thrown on deleting Particle System child game object which is created from Particle System Editor.
Steps to repro:
1. Create a new project.
2. GameObject > Effects > Particle System.
3. Inspector > Click on Open Editor button.
4. Click on "+" in Editor.
5. Hierarchy > Expand Particle System > Delete Child Particle System game object.
Actual Result:
MissingReferenceException & GUI errors are thrown in the console.
Expected Result:
No error in the console.
Reproducible in:
2020.2.0a12, 2020.1.0b9, 2020.1.0b1.
Working Fine in:
2020.1.0a26, 2019.3.14f1.
Environment:
Occurring only on Windows 10.
Stacktrace:
MissingReferenceException: The object of type 'ParticleSystem' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEditor.ParticleSystemInspector.get_selectedInParticleSystemWindow () (at <fc4b42fd40b043219efbc3f11ea9c562>:0)
UnityEditor.ParticleSystemInspector.ShouldShowInspector () (at <fc4b42fd40b043219efbc3f11ea9c562>:0)
UnityEditor.ParticleSystemInspector.OnSceneViewGUI (UnityEditor.SceneView sceneView) (at <fc4b42fd40b043219efbc3f11ea9c562>:0)
UnityEditor.SceneView.CallOnSceneGUI () (at <fc4b42fd40b043219efbc3f11ea9c562>:0)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at <fc4b42fd40b043219efbc3f11ea9c562>:0)
UnityEditor.SceneView.OnGUI () (at <fc4b42fd40b043219efbc3f11ea9c562>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <fc4b42fd40b043219efbc3f11ea9c562>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <fc4b42fd40b043219efbc3f11ea9c562>:0)
UnityEditor.DockArea.OldOnGUI () (at <fc4b42fd40b043219efbc3f11ea9c562>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <f84407eabfb74dba8357ceccfe014dd7>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a20.2611