Search Issue Tracker

Fixed in 2019.3.X

Fixed in 2019.1.X, 2019.2.X



Found in



Issue ID




Crash occurs when the BlockSplosion title GameObjects explode



1. Open the BlockSplosion sample in the Unity Editor.
2. Switch platform to Android.
3. Install the "Oculus\VR" (Oculus Utilities) portion of the "Oculus Integrations" package from the Asset Store. (Compiler errors occur if this is not installed)
4. Set "Single Pass" in the "Stereo Rendering Mode" setting in "Player Settings -> XR Settings".
5. Build.
6. Run on an Oculus mobile device (such as the Oculus Go).

Actual Result:
Crash occurs at the title screen.

Expected Result:
Crash does not occur.

This issue has started occurring since 2019.1.0b10 and occurs in 2019.1.0f2.
Disabling the particle systems or multiview make the crash go away.

  1. Resolution Note (fix version 2019.3):

    Verified in 2019.3.0a3 that particles no longer cause a crash when using single pass on Android-based VR. Backports of this fix to 2019.2 and 2019.1 are in progress.

  2. Resolution Note (fix version 2019.2):

    Verified that in 2019.2.0b3 crashes no longer occur on scenes with particles while in single pass.

  3. Resolution Note (fix version 2019.1):

    Issue no longer occurs as of 2019.1.5f1.

Comments (1)

  1. jykholodia

    May 14, 2019 07:23

    "Fixed in Unity 2019.3"
    Meaning the end of the year?!

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.