Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
0.2.6-preview
Issue ID
1145619
Regression
No
[Windows][Stylus] touch.phase hardly ever switches to "Stationary"
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/172
Device: Microsoft Surface Pro (Model: 1796) + Microsoft Surface Pen (Model: 1776)
State hardly ever switches to "Stationary"
While it's pretty easy to see the state switch to "Stationary" on both Android and iOS, I've only seen a couple of flickers of it using the Surface PRO, even if the other values are still it reports as "Moved"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are being thrown after building Mixed Reality Template
- Error is thrown when entering play mode with build profiles docked and standalone profiler open
- The Player hangs when activating another maximized application
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher
- Crash on RtlLookupFunctionEntry when using 10 or more GameObjects with Articulation Body component in the scene
Add comment