Search Issue Tracker
Fixed in 2.1.7
Votes
1
Found in [Package]
2.1.5
Issue ID
1145086
Regression
No
[Post Processing] Game screen is rendered incorrectly when Viewport Rect is offset and FXAA or SMAA is enabled
How to reproduce:
1. Open attached project "Viewport Rect Test.zip" and scene "SampleScene"
2. Observe the Game View
Expected result: the Post Processing effects the whole Viewport Rect of the camera
Actual result: the Post Processing does not affect all of the Viewport Rect of the camera, it is possible to see the screen without effects as well
Reproducible with: 2018.3.13f1 (2.1.5)
Not reproducible with: 2019.1.0f2, 2019.2.0a11 (2.1.5)
Could not test with: 2017.4.24f1 (due to "Post Processing" not implemented as a package yet) and 2018.3.0a1, 2018.3.0a15 (due to Package Manager errors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment