Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.11f1
Issue ID
1145445
Regression
No
[Android] High intensity baked lights look wrong on mobile
When I bake the light, different results are obtained for the PC version and android, For android, it turns out too different with real light
1. Run project
2. Switch platform to android
3. Open Lightning Settings Window
4. Click Generate Lightning
5. After finish generate ligting is verey differnt real and if switch platform to pc, lighning change again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2018.3.X):
The issue was caused by color space limitations. Switching to Linear color space on Android platform will alleviate this issue for realtime lights. In order to resolve baked lights intensity issue, you would have to upgrade to 2019.1 where we have added support for HDR lightmaps on mobile.