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Prefab's references are lost when using PrefabUtility.SavePrefabAsset() ...
How to reproduce: 1. Open attached "savePrefabAsset.zip" project 2. Click on 'Cube' and call 'ReproduceBug' in the ContextMenu in "N... Read more
RectTransform.rect on a Canvas is not updated immediately after reactiva...
Repro steps: 1. Open QA attached project "repro_1116547" 2. Enter Play Mode 3. Observe the Console Actual: All values of the RectTr... Read more
Animation behaves differently in Edit and Play modes when animation's Ba...
How to reproduce: 1. Open the attached project named "Case_1117299" 2. Select the "New Timeline" and Play the Timeline Preview. Obse... Read more
Switching Build Targets while having IAP in the project, doesn't re-impo...
Reproduction steps: 1. Open "SwitchPlatformFail" project 2. "Build Settings" 3. "Android" -> "Switch Platform" Expected Result: Pl... Read more
EditorWindow.Position get/set is inconsistent when creating Custom Edito...
To reproduce: 1. Open attached project 2. Go to the Examples>PositionBug. Reproducible with: 2017.4.18f1, 2019.1.0a10, 2019.1.0a14,... Read more
[Editor] Creating a new project with "High-Definition RP (Preview)" temp...
When "High-Definition RP (Preview)" template is selected for creating new project, multiple errors are thrown in console. Steps to ... Read more
[UIElements] Unsetting the persistenceKey of a root VisualElement does n...
Steps to reproduce: 1. Open original project 2. Use "Window -> UIElements -> ScrolViewTest" 3. Open Profiler, deep profiling on, Pro... Read more
[pCache] Results for Set Color from Map differ in Win and OSX
Repro steps: 1. Import the attached package to a VFX-enabled project on Win 2. Observe how the colors are organized. 3. Repeat for ... Read more
[OSX] GPU sorting causes particles from an effect to disappear based on ...
Repro steps: 1. Import the attached VFX into an OSX VFX-enabled project 2. Drag the effect onto the scene 3. Pan the view around the... Read more
[Burst] "Interlocked.Increment" and Decrement" compiles wrong results
Reproduction steps: 1. Open "BurstInterlocked.zip" project 2. Enter Playmode 3. See Console output Expected Result: Result stays '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file