Search Issue Tracker
Fixed in 0.2.4-preview.41
Votes
0
Found in [Package]
0.2.4-preview.37
Issue ID
1111040
Regression
No
[Burst] "Interlocked.Increment" and Decrement" compiles wrong results
Reproduction steps:
1. Open "BurstInterlocked.zip" project
2. Enter Playmode
3. See Console output
Expected Result: Result stays '0' after "Increment" and "Decrement"
Actual Result: Result is '2000' after "Increment" and "Decrement"
Reproduced with: 2019.2.0a1, 2019.1.0a14, 2018.3.3f1,
Did not reproduce on: 2017.4.18f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment