Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a6
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1114676
Regression
No
Prefab's references are lost when using PrefabUtility.SavePrefabAsset() method
How to reproduce:
1. Open attached "savePrefabAsset.zip" project
2. Click on 'Cube' and call 'ReproduceBug' in the ContextMenu in "NullPrefabBug" script in the Inspector
3. Observe the Console
Expected result: Console returns 'MyPrefab()'
Actual result: Console returns 'null'
Reproducible: 2018.3.0a6, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
Notes:
- PrefabUtility.SavePrefabAsset(), PrefabUtility.SaveAsPrefabAssetAndConnect() methods were added in Unity 2018.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Add comment