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[2D][Mobile] Animation not working on Mobile builds when Managed Stripin...
To reproduce: 1. Open the QA's attached project 2. Make sure the Managed Striping Level is set to High 3. Build on Mobile, both Andr... Read more
WebGL crash inside GC
How to reproduce: 1. Open the attached "UnityTest.zip" 2. Build and run the project on WebGL 3. Copy 'content' folder from UnityTest... Read more
Some EditorPrefs properties are deleted when running and closing multipl...
How to reproduce: 1. Download the user-attached reproduction archive(reproduction_603812) 2. Edit 'run1.sh' and 'run2.sh' to fit you... Read more
Shader that uses "AutoLight.cginc" draws shadow on fully illuminated Gam...
How to reproduce: 1. Open the minirepro project attached by QA in comment 2. Open the scene "ShadowBug" 3. Make sure that Project se... Read more
Visual Studio debugging does not work when UnityEngine.UI namespace is u...
Reproduction steps: 1. Open the attached project 2. Open the UIScript.cs 3. Inside Visual Studio Toolbar -> Attach to Unity Expecte... Read more
[IL2CPP] System.Threading.WaitHandle.WaitOne is slower compared to Edito...
Steps to reproduce: 1. Download 1111339_repro.zip and open "Startup" scene 2. Enter play mode 3. Notice that Main Update times is 2... Read more
Unity crashes on loading and sometimes on closing when on RemapPPtrFromC...
1. Download the attached project "InProgressGame.zip" 2. Open the project, wait approximately up to a minute( you can open the play ... Read more
Shader and a shader category both get ticked on the material shader sele...
How to reproduce: 1. Open the "case_1113522-ShaderSelection" project 2. Open the "Unlit" material in the inspector and open the shad... Read more
[iOS] On-device Shader compilation hangs ~10% of the time on the specifi...
1 out of 10 times the player freezes when warming up shaders. This also happens at runtime when the shaders just get compiled on a d... Read more
[VR][Android] Application.Quit() no longer causes apps to fully terminat...
To reproduce: 1. Install attached .apk to your Oculus GO and launch it 2. While in app, press Back button to initialize Platform SDK... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file