Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in [Package]
4.7.0
Issue ID
1117635
Regression
No
[pCache] Results for Set Color from Map differ in Win and OSX
Repro steps:
1. Import the attached package to a VFX-enabled project on Win
2. Observe how the colors are organized.
3. Repeat for OSX
4. Observe how the particle color is assigned randomly with the same settings.
Expected outcome: the OSX behavior to match the Win behavior
Note:
- I've tried baking a new pCache in OSX, but the results are the same, so the issue might be with the actual Set Color from Map block.
- The original mesh is also included in the package.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment