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[MacOS/Linux] Updating EditorApplication.isPlaying focuses Editor
Reproduction steps:1. Install the Rider code editor.2. Create a new Unity project.3. Go to "Unity > Preferences > External Too... Read more
[Frame Debugger] Frame Debugger disables itself when minimizing any wind...
Reproduction steps:1. Create a new Unity project.2. Go to "Window > Frame Debugger" or "Window > Debug > Frame Debugger" (b... Read more
Updating a Text object with a tag name doesn't work in the Build if any ...
How to reproduce:1. Open the attached Project2. In the Hierarchy menu click on the Cube object3. In the Inspector click on the Tag -... Read more
[iOS][Android] InputFields no longer highlight text when selected
Steps to reproduce:1. Start a new project2. Add an InputField object3. Switch to Android and build and run to device4. Tap on InputF... Read more
GetManagerFromContext: pointer to object of manager 'MonoManager' is NUL...
How to reproduce:1. Open cmd2. Type: "C:\Program Files\2018.1\2018.1.6f1_57cc34175ccf\Editor\Unity.exe" -batchmode -createProject "C... Read more
Assembly Definition files do not recompile when importing Asset Packages
Steps to reproduce:1. Open an empty project2. Import user-attached package "MRTK-Test.unitypackage" (rmb in Projects panel->Impor... Read more
[Animator] Animation becomes distorted after looping it a certain amount...
To reproduce:1. Open 'smallProject'2. Play 'TestPath' scene Expected: the character will walk from the top right corner to the botto... Read more
Add button is clipped from below on the "Add Tree" window on terrain
Add button is clipped from below on the Add Tree, Texture, Grass Texture, Detail Mesh window, similarly, Import & Export button ... Read more
Gizmos.DrawFrustum returns incorrect values when the DrawWireCube is used
Reproduction steps:1. Open the attached project "FrustumTest.zip";2 Observe the gizmos drawn in the scene view. Expected results: Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class