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[GPU PLM] Texel Validity debug view shows wrong data after a bake
Steps to reproduce: 1. Open a new scene and add some static geometry 2. Navigate to Lighting Settings, and make sure that Lightmapp... Read more
Pushoff slider in Lightmap Parameters Asset has no effect
Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project 2. Navigate to the Lighting Settings wi... Read more
[SceneView] Moving the camera with arrow keys or WASD in Fly mode does n...
1. In SceneView, hold down an arrow key or hold down the right mouse button and hold down a key from WASD to move the camera 2. Noti... Read more
Setting Application.targetFrameRate in script causes game to freeze when...
How to reproduce: 1. Open user attached project "web-gl-bug-test.zip" 2. Build the project for WebGL 3. Open the build in Google Chr... Read more
Dynamic shadows fail to render if the camera's near plane is very close ...
How to reproduce: 1. Open attached project "FrustumShadowPrecision" and open Scene "SampleScene" 2. Enter Play Mode 3. Observe spher... Read more
Disabled game object UV overlay is broken in the lightmap preview window
Steps to reproduce: 1. Download the attached project, and open SampleScene 2. Navigate to Lighting Settings and bake your lightmaps... Read more
Square artefact in the middle of an image when it is imported into Unity...
Steps to reproduce: 1. Open attached project "1000001_Images_Test.zip" 2. Open Test scene 3. Change to 2d View and zoom in on images... Read more
Custom scripted Editor menu function is not triggered via hotkey combina...
To Reproduce: 1. Open attached project ("ShortcutsCustom") 2. Enter Play mode 3. Press CTRL+L -- A scene is added to the current sce... Read more
Only one of the selected tracks in Timeline is deleted when deleting thr...
How to reproduce: 1. Open attached project "Case_1117712_Selected.zip" 2. Select Main Camera GameObject 3. Open TimeLine Window 4. S... Read more
Editor crashes at MaterialScripting::Lerp when Renderer.material.Lerp() ...
Steps to reproduce: 1. Download 1117775_repro.zip 2. Open "Map" scene 3. Enter play mode Results: editor crashes when one of the R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file