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Found in [Package]

1.2.4 ~ 1.4.0

Issue ID




"Additional Shader Channels" option resets to "Mixed" when activating Canvas with TMP element

Package: TextMeshPro


To reproduce:
1. Open attached project ("CanvasShaderChannels")
2. Select Canvas GameObject and go to the Inspector window
3. Change "Additional Shader Channels" to "Nothing" in the "Canvas" component
4. Disable and Enable Canvas GameObject
-- "Additional Shader Channels" is reset to "Mixed ..."

Expected: "Additional Shader Channels" option does not change
Actual: "Additional Shader Channels" resets to Mixed

Reproduced with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1

- "Additional Shader Channels" option does not reset if set to "Everything"

Comments (1)

  1. 7d86dbf5fee1f500c9888d878a217433?d=mm


    May 23, 2019 20:50

    This appears to still be an issue for me. I am using Unity 2019.1 and TextMeshPro 2.0.1. My Canvas (Which is also a prefab) keeps resetting the shader channels when I try to change them and then apply my prefab.

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