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Fixed in [Package] 1.4.1 & 2.0.1



Found in [Package]

1.2.4 ~ 1.4.0

Issue ID




"Additional Shader Channels" option resets to "Mixed" when activating Canvas with TMP element

Package: TextMeshPro



Priority: 4Not yet prioritized for a release


Severity: 3Secondary functionality broken

To reproduce:
1. Open attached project ("CanvasShaderChannels")
2. Select Canvas GameObject and go to the Inspector window
3. Change "Additional Shader Channels" to "Nothing" in the "Canvas" component
4. Disable and Enable Canvas GameObject
-- "Additional Shader Channels" is reset to "Mixed ..."

Expected: "Additional Shader Channels" option does not change
Actual: "Additional Shader Channels" resets to Mixed

Reproduced with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1

- "Additional Shader Channels" option does not reset if set to "Everything"

Response avatar

Resolution Note:

This behavior has been addressed and will be fixed in the next release of the TMP package which will be version 1.4.1 for Unity 2018.3 and version 2.0.1 for Unity 2019.1 or newer.

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