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Destroying all entities in a world does not set next empty entity to ind...
How to reproduce: 1. Open attached project "DestroyAllEntities (2).zip" 2. In Package Manager, install Entities package 3. Enter Pl... Read more
Cursor does not interact with Canvas Objects when Cursor.lockState = Cur...
Steps to reproduce: 1. Open users attached project "Unity_rougeTest.zip" 2. Enter Play mode 3. Press "Start" in the Game window 4. P... Read more
[Addressables] Default Unity Shaders special bundle always uses LZMA com...
How to reproduce: 1. Open the attached project ("case_1164325-UnityAddressableTest.zip") 2. Build Player Content 3. Build for WebGL ... Read more
[Mac] Unity freezes with failed assertion 'processed == fileSize' when i...
How to reproduce: 1. Create a new project 2. Import "output.abc" file (download link in the edit) Actual result: Unity freezes. Re... Read more
[IL2CPP] Player crashes on __chkstk when using Auto-Sized TMPro Text
How to reproduce: 1. Open the attached project 2. Build & Run the project Actual result: Player crashes. Reproducible with: 2019.3... Read more
Editor freezes while saving the scene if materials have default type tex...
Editor freezes while saving the scene if materials have default type texture assigned to normal maps in import settings. Steps to r... Read more
TextMeshPro Horizontal alignment does not work when '…' symbol is used
How to reproduce: 1. Open attached project "New Unity Project.zip" 2. In Hierarchy window, select "TextMeshPro Text" 3. In Inspecto... Read more
Editor crashes when selecting "Add Extension" in Cinemachine Virtual Cam...
Steps to reproduce: 1. Open original project "Cinemachine PPv2 Prefab.zip" 2. Cinemachine -> Create Virtual Camera 3. Make a prefab ... Read more
Using GUIStyle.fixedHeight to set the Height of EditorGUILayout.TextFiel...
To reproduce: 1. Download attached "New Unity Project (4).zip" project and open in Unity 2. Open the Custom Editor Window under Exa... Read more
Cannot inspect IntPtr variables in C# debugger
They just refuse to evaluate. To reproduce, attach VSTU to Unity, place a breakpoint in a method that uses IntPtr variable and try i... Read more
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