Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.3.0a1
2018.1.9f2
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1115524
Regression
No
File operations fail when relative path is longer than MAX_PATH, but its absolute path is shorter than MAX_PATH
How to reproduce:
1. Open user's attached project
2. Enter play mode
Expected result: File gets created in "Assets/" + 32x("../Assets/") + "test.unity3d"
Actual result: Operation fails and prints our the error
Reproducible with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
Workaround: use fileInfo.FullName as path for BuildAssetBundle()
Errors:
- Assertion failed on expression: 'm_ManagersToReset.empty()'
UnityEditor.BuildPipeline:BuildAssetBundle(Object, Object[], String, BuildAssetBundleOptions, BuildTarget)
LongPathName:Start() (at Assets/Scripts/LongPathName.cs:31)
- Failed to replace file Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/test.unity3d
UnityEditor.BuildPipeline:BuildAssetBundle(Object, Object[], String, BuildAssetBundleOptions, BuildTarget)
LongPathName:Start() (at Assets/Scripts/LongPathName.cs:31)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Add comment