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Fixed in 2019.3.X
Votes
0
Found in
2017.3.0a1
2018.1.9f2
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1115524
Regression
No
File operations fail when relative path is longer than MAX_PATH, but its absolute path is shorter than MAX_PATH
How to reproduce:
1. Open user's attached project
2. Enter play mode
Expected result: File gets created in "Assets/" + 32x("../Assets/") + "test.unity3d"
Actual result: Operation fails and prints our the error
Reproducible with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
Workaround: use fileInfo.FullName as path for BuildAssetBundle()
Errors:
- Assertion failed on expression: 'm_ManagersToReset.empty()'
UnityEditor.BuildPipeline:BuildAssetBundle(Object, Object[], String, BuildAssetBundleOptions, BuildTarget)
LongPathName:Start() (at Assets/Scripts/LongPathName.cs:31)
- Failed to replace file Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/../Assets/test.unity3d
UnityEditor.BuildPipeline:BuildAssetBundle(Object, Object[], String, BuildAssetBundleOptions, BuildTarget)
LongPathName:Start() (at Assets/Scripts/LongPathName.cs:31)
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