Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a14
Issue ID
1117081
Regression
No
[Daydream][Android] Keyboard from GoogleVR demo scene is not rendered with Single-Pass stereo rendering method on Google Pixel
To reproduce:
1. Open the attached project;
2. Make sure Virtual Reality is enabled (Player Settings > XR Settings);
3. Make sure Stereo Rendering mode is set to Single Pass;
4. Build apk to Google Pixel.
Expected result: Keyboard is rendered.
Actual result: Keyboard is not rendered.
Reproduced with: 2018.2.20f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1.
Devices under testing:
Reproduced with:
VLNQA00125, Google Pixel 2, GPU: Adreno (TM) 540, CPU: Snapdragon 835 MSM8998, OS: 8.1.0,
VLNQA00153, Google Pixel XL (Pixel XL), GPU: Adreno (TM) 530, CPU: Snapdragon 821 MSM8996 Pro, OS: 9.
Not reproduced with:
VLNQA00006, Samsung Galaxy S7, GPU: Mali-T880, CPU: Exynos 8 Octa 8890, OS: 8.0.0,
VLNQA00015, Samsung Galaxy Note8, GPU: Adreno (TM) 540, CPU: Snapdragon 835 MSM8998, OS: 8.0.0,
VLNQA00008, Samsung Galaxy Note8 (SM-N950U1), GPU: Adreno (TM) 540, CPU: Snapdragon 835 MSM8998, OS: 8.0.0.
Note: The issue doesn't reproduce with Multi Pass rendering mode.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect Shader keyword activation for Shadows when no Light is present in URP
- Editor freezes when loading a specific AssetBundle
- WebGPU builds with Multithreading enabled crash on Safari
- Set as Value in UI Builder doesn't work across all properties.
- Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup
Resolution Note:
With Google’s recent announcement of discontinuing support for Daydream, we will not address this issue, and will close this case. Please reopen the case if you feel this action is inappropriate.