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[Animator] Animator crash when deactivating a game object
To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Press Left Ctrl key 5. Editor crashes Read more
/true/ is converted to "false" for return value
Reported by forum user at http://forum.unity3d.com/threads/highlighter-highlight-has-no-c-and-boo-code-samples.289250/ UnityEditor/... Read more
Try/catch doesn't work on Android 5
NullPointerExceptions cannot be caught on Lollipop devices, resulting in crashes Read more
No Kana characters on Android 5
Kana characters are not rendered on Lollipop devices Read more
[InputField][OnValueChanged] OnValueChanged is called twice when replaci...
To reproduce: 1. Open attached project 2. Open Test scene 3. Press play 4. Enter some characters into input field 5. Select any num... Read more
Android SDK update freezes Unity on Win 8.1 even though it's finished
Unity freezes when trying to update Android SDK on Windows 8.1. However, it gets successfully updated and after restarting Unity, yo... Read more
Unity crashes with some projects/textures when converting to ATC(adreno)...
Building with ATC(adreno) texture compression or switching platform with it makes Unity unresponsive in 5.0 for some projects/textures. Read more
[NativePlugin] Typo in a native plugin warning in the editor
Steps to reproduce: 1. Open the attached project 2. Select 'FBXSplitter' dll file Notice warning in the inspector: "Once native p... Read more
[Terrain] Crash on TerrainRenderer::GetPatchVertexStream when snapping i...
Steps to repro: 1. Create new porject/open the attached project 2. Select a terrain in the scene view 3. Hold 'V' key, drag it 4. Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL