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[Inspector] Component isn't placed at the bottom when releasing mouse ou...
How to reproduce:1. Open a new Unity project2. Create a new GameObject3. Add 2 new Components4. Drag the upper-Component below the o... Read more
[UIToolkit][Inspector] Property names don't show up correctly when Inspe...
How to reproduce:1. Open a new Unity project2. Select any GameObject in the Hierarchy3. Switch the Inspector to “Debug” mode4. Press... Read more
[iOS] “CrashReport.text” returns empty strings and “CrashReport.time” re...
How to reproduce:1. Open the user’s attached project2. In the Build Settings enable the “Development Build” setting and deploy the a... Read more
[Linux] The Scene Tools Overlays do not display their names when hoverin...
How to reproduce:1. Create a new Unity project2. In the Scene view hover over with the mouse on "View Tool", "Move Tool", "Rotate To... Read more
Breakpoint is not hit by the managed debugger when a breakpoint is put i...
How to reproduce:1. Open the attached project "DotsTest.zip"2. Open Assets/Systems/TankSpawningSystem.cs3. Put a breakpoint on the O... Read more
Prefab Variant in Project view still shows changes made and applied in t...
To reproduce: Open Unity Hub and create the New Project; Create Prefab in the Hierarchy window; From Prefab in the Hierarchy window ... Read more
[HDRP] Objects Motion Vector pass not enabled with SG in certain cases
Steps to reproduce 1) Create an empty HDRP project 2) Create SG Lit and a material instance off of it 3) Click on Add Precomputed Ve... Read more
[HDRP] Missing keyword in Shader Graphs
Steps to reproduce 1) Create an empty HDRP template 2) Create a lit SG 3) Check generated code and observe "WRITE_DECAL_BUFFER" is n... Read more
[UI Toolkit] Rescale of the ui document when using multi display
Steps to repro: create a uxml document with a bunch of controls ( or use the one attached file ) create a ui document in the unity h... Read more
Unity Editor crashes when opening a Scene
Reproduction steps: Open the attached project Open the “/Assets/DemonSaw/DS1.unity” Scene Expected result: “StackOverflowException: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Trying to access the DPI setting of a visual element that is not on a panel." warning thrown when entering/exiting Play Mode with new Hierarchy not displayed
- Transparent geometry does not render in Built-in Renderer Deferred mode when a custom post-processing effect is enabled on Mac with Metal API
- BuildVectorImage(SceneInfo, Rect) is internal, and should be public
- SVGImporter preset added to the Preset Manager changes to a ScriptedImporter when restarting the project
- Built-in Standard shader variants remain stripped from the build when retained via Shader Variant Collection or Shader Build Settings