Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.1.0b1
2018.2.18f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1115645
Regression
Yes
The RenderSettings.ambientLight color is changing inconsistenly when using Color.Lerp
Repro Steps:
1. Open "SampleScene" in "LightingTestNewProject.zip" project
2. Press play
3. Observe the color of the reflection on the cube
Expected Behavior: The AmbientLight color is changing smoothly
Actual Behavior: The AmbientLight color is changing inconsistently, flashing
Reproducible with: 2018.1.0b1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
Does not reprocude with: 2017.4.18f1, 2018.1.0a7
Note: The code is using Color.Lerp to change the RenderSettings.ambientLight. Color.Lerp works perfectly with everything else.
--------------------------------------------------------------------
fixed in 2019.2.0a9, 2019.1.0b10, 2018.3.14f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (fix version 2018.3):
fixed in 2019.2.0a9, Backported to: 2019.1.0b10, 2018.3.14f1