Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.1.0b1
2018.2.18f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1115645
Regression
Yes
The RenderSettings.ambientLight color is changing inconsistenly when using Color.Lerp
Repro Steps:
1. Open "SampleScene" in "LightingTestNewProject.zip" project
2. Press play
3. Observe the color of the reflection on the cube
Expected Behavior: The AmbientLight color is changing smoothly
Actual Behavior: The AmbientLight color is changing inconsistently, flashing
Reproducible with: 2018.1.0b1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
Does not reprocude with: 2017.4.18f1, 2018.1.0a7
Note: The code is using Color.Lerp to change the RenderSettings.ambientLight. Color.Lerp works perfectly with everything else.
--------------------------------------------------------------------
fixed in 2019.2.0a9, 2019.1.0b10, 2018.3.14f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Resolution Note (fix version 2018.3):
fixed in 2019.2.0a9, Backported to: 2019.1.0b10, 2018.3.14f1