Search Issue Tracker
Black screen between splash image and the first scene content
To reproduce: 1. Open the attached project (user uploaded a smaller project during our conversation) 2. File -> Build and Run 3. Not... Read more
Cannot remove a Rect Transform from GameObject
Steps to reproduce : - create a new gameobject - add a RectTransform component - click on the cog and noyice that "Remove Component... Read more
No apply button on audio clip and NullReferenceExceptions
To reproduce: 1. Import an audio clip 2. Select it - NullReferenceExceptions are thrown 3. In the inspector - there is no APPLY butt... Read more
DynamicLoading audio clip does not play sound
To reproduce: 1. Import an audio clip 2. Set it's load type to DynamicLoading 3. Add it to scene and enter play mode - no sound play... Read more
Multi-selecting audio sources makes priority vanish when it's dragged to...
To reproduce: 1. Add a few audio sources to a scene 2. Multiselect them 3. In the inspector, slide the priority bar all the way to t... Read more
Multiselected mixer nodes are hard to deselect
To reproduce: 1. Create a new mixer 2. Add a few nodes 3. Multiselect two (I did it with ctrl) 4. Try clicking on a single selected ... Read more
Master configuration will show Development Build if project was exported...
Master configuration will show Development Build if project was exported with Development Build checked Steps to reproduce: 1. Open... Read more
Creating materials from string will dirty the scene even if HideFlags ar...
1. Open the attached project 2. Open a custom editor by clicking "Custom -> Open" 3. Click on the buttons to create materials 4. Not... Read more
Grid Layout Group doesn't release Rect Transforms of objects
To reproduce: 1. Create a canvas with an image 2. Create an empty child gameobject 3. Add a grid layout group to the empty child 4. ... Read more
Agent ignores a chain of mesh links that would shorten it's path
To reproduce: 1. Open scene "chain of mesh links" 2. In play mode send the agent (left click) to walk through the cube tiles (mesh l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support