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Render Texture with an alpha channel causes visible text or image become...
Repro steps: 1. Open "UnityArtifactsTest.zip" project 2. Load "TestScene" scene 3. Enter playmode 4. Observe that white box which is... Read more
[iOS] Application.isShowingSplashScreen always returns 'true' when the s...
Steps to reproduce: 1) Open the latest attached project. 2) Build for iOS. 3) Run on a device via Xcode. The output of Application.... Read more
Native DLL is not imported in Editor while it is working in standalone a...
To reproduce the issue follow the steps: 1. Create new project 2. Download dll's user has attached ( ENet.dll, ENetCS.dll) 3. Try im... Read more
Switching the graphics API creates 155 errors in the "Multistory Dungeon...
Switching the graphics API creates 155 errors in the "Multistory Dungeons" asset 1. What happened Opened the "Multistory Dungeons"... Read more
Animation event is triggered multiple times at low frame rate
Step to reproduce the issue: 1. Open attached project. 2. Open scene named "DoubleFiringEvent". 3. Open the "Animation" window and i... Read more
Changing display resolution on Windows standalone deforms full screen pl...
How to reproduce: 1. Open the attached project and the only scene in it. 2. Build for Windows standalone using default settings. 3.... Read more
[MSE] Scene management is not initialized when OnEnable is called for Ed...
How to reproduce: 1. Open the attached project and notice two scenes are open. 2. Clear the console and close "Windowm8" window if ... Read more
Importing platform specific plugins (Plugins/[platform]) subfolder's "pl...
Reproduction steps: 1) Create an empty project 2) Download and import "Google Play OBB Downloader" asset (https://www.assetstore.uni... Read more
[Android] Transition from lock screen to game sometimes corrupts Render ...
Steps to reproduce: 1) Download attached project ' LockScreenRTCorrupt.zip' and open in Unity. 2) Build and run project on a de... Read more
[Shaders] frac() on a constant in shader returns incorrect result
frac(3.5) in a shader gets compiled into just 3.5, instead of 0.5 as expected. Using a non-constant value (e.g. coming from uniform)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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