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[iOS] Delayed call gameObject.SetAction() makes UI disappear
Reproduction steps:1. Open the attached project "UI Bug Report.zip";2. Open the Bug Test scene;3. Build an iOS XCode Project;4. Run ... Read more
Parent game object triggers child game object's collider when they are c...
Repro steps:1. Open QA attached project "repro"2. Enter Play Mode3. Observe the Console Expected: OnTriggerEnter is called when the ... Read more
[MacOS] Exclusive Fullscreen mode launches into windowed mode when "Allo...
In the Player Settings -> Resolution & Presentation, if user chooses to launch Player into Exclusive Fullscreen mode without ... Read more
The Editor crashes in Texture_CUSTOM_Internal_GetWidth upon accessing th...
To reproduce: 1. Open the attached project (TextureDownload.zip)2. Open the SampleScene3. In Play mode, press Space Expected: Editor... Read more
[.NET 4.6] Unexpected GC allocations in List.AddRange
To reproduce: 1. Open the attached project (AddRange2.zip)2. Open the SampleScene3. Enter Play mode4. Open the Profiler, search for ... Read more
The Editor crashes in AnimatorStateMachine::CheckConsistency after impor...
To reproduce: 1. Open the attached project (2018.zip)2. Reimport the CharacterAnimator_NEW asset Expected: the Editor doesn't crash ... Read more
Upon entering Play mode, Toggle group doesn't force there to be only one...
To reproduce: 1. Open the project, attached by the user (ToggleBugs.zip)2. Open the "test" scene3. Enter Play mode4. Observe that to... Read more
[IMGUIContainer] ExecuteCommand will not work with GUILayout.Window if t...
How to reproduce:1. Open the user-submitted Project2. Go to Window -> Test -> FieldContextMenu3. Select the "Test2" text4. Rig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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