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Angle braces confuses compiler in syntactically correct C# code
How to reproduce: 1. Open the attached project 2. Observe the Test.cs compile error CS1525: Unexpected symbol '<' 3. See Test.cs:8--... Read more
Unity crashes on importing fbx files (fbxsdk::KFCurve::KeyGetLeftDerivat...
Steps to reproduce: 1. Try opening the attached project. The editor crashes and the only workaround is by deleting the fbx files t... Read more
[Minor issue]Layer collision matrix does not display full name of the la...
Steps to reproduce the issue: 1. Create a new project. 2. Create a new layer ("Layers->Edit Layers...") by entering a name that exce... Read more
Transparent shader bleeds to white when more than one light is used.
How to reproduce: 1. Open user attached project. 2. Open 'main' scene 3. Select 'Particle System' from Hierarchy. 4. Notice 'normal'... Read more
[WebGL] Images/text look blurred on Retina screen
Reproduction Steps: 1. Open User's project 2. Build to WebGL 3. Open on Browser 4. Look at the difference of text "UI Text Component... Read more
Wireframe thickness on Retina screen is much lower than on FullHD extern...
Reproduction Steps: 1. Create new project 2. Create 3D object Sphere 3. Select Wireframe mode 4. Try dragging Unity window to the Fu... Read more
[MonoDevelop][Boo] Building boo assembly through MD throws error instead
Steps to reproduce: 1. Open attached project 2. Open script "Test" using MonoDevelop 3. Press F8 to build all assemblies 4. Notice ... Read more
Halo light goes through "Opaque" and "Transparent" shaded objects.
Steps to reproduce( or just watch two attached gifs): 1. Open my attached project "case825212Halo". 2. Open "HaloLightTest" scene. 3... Read more
OnMouseEnter/OnMouseExit with external mouse gets called only when mouse...
Reproduction steps: 1) Open "822685_OnMouseEnterExit.zip" project 2) Build and run "repro" scene 3) Using USB OTG adapter connect mo... Read more
Baked point light does not emit light when Baked GI is enabled and light...
Repro steps: 1. Open "BakeBug.zip" project 2. Make sure "Lights" scene is loaded 3. Notice that point light is not emitting light 4.... Read more
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