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Unity Editor's concept of "maximized" not correct
Steps to reproduce:1. Change monitor resolution to smaller than maximum.2. Open Unity Editor, maximize the window.3. Close the Edito... Read more
Switching dx11 on/off causes a crash with no bug reporter
To reproduce:1. Create a new project2. Go to player settings3. Switch "Use Direct3D 11" on and off4. Repeat 35. Unity crashes with n... Read more
Switching between 5.0 and earlier versions throws "Failed to load window...
To reproduce:1. Open a project with 5.02. Close it3. Open another project with 4.6.0 - Failed to load window layout Read more
Custom keyboard shortcut confuses "t" for F5
To reproduce: 1) Download and open project2) Press the key "t" notice in the console that it says "You pressed F5" Read more
Unity crashes when selecting animation transition
To reproduce:1) Open the attached project and load 'scene' scene2) Open animator window and select 'Tonhao' game object3) You will s... Read more
Animator.GetCurrentAnimationClipState on iOS returns length of 1
To reproduce:1. Open the attached project2. Run the scene in the Editor and observe that the logs are correct3. Build and run the sc... Read more
sec fix II: King's bounty crashes plugin
-e: plugin crashes using plugin with new security fixes -runs with 4.3.5 and 4.5b5 plugin-tested & repro on win7/10.8 with chrom... Read more
NavMeshObstacle gameObject placed near OffMeshLink gameObject causes hig...
Create a project which has high usage of NavMesh and its OffMeshLinks.Placing an object with NavMeshObstacle will generate significa... Read more
Poor wording for error message regarding script compatibility
Import a script that use old API or assemblies and you'll get a warning: "You have some scripts and/or assemblies that use old obsol... Read more
Crash when removing a return channel and changes to Snapshot are not saved
Editor crashes when removing a Return channel, when Snapshot is in Edit mode. When re-opening the project, the changes has not been ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Physics Queries do not state that results are sorted into ascending distance order.
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes