Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
1
Found in
2017.4
2020.1
Issue ID
1208473
Regression
No
[iOS] Player crashes when using Dns.EndGetHostAddresses and UnloadUnusedAssets
Steps to reproduce:
1. Open attached project "MonoMethodMessageTest.zip"
2. Build for iOS and deploy the Xcode project to the iOS device
-observe the crash-
Reproduced on: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a8
Devices reproduced on:
iPhone 11 iOS 13.0
Devices not reproduced on:
VLNQA00121, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a22
Resolution Note (fix version 2018.4):
Fixed in 2018.4.18f1