Search Issue Tracker
Fixed in 1.1.0, 1.2.9, 1.3.0-preview.5
Votes
0
Found in [Package]
1.1.0, 1.2.9, 1.3.0-preview.5
Issue ID
1208758
Regression
No
Timeline audio is not paused when Unity is minimized through the taskbar in Play Mode
Steps to reproduce:
1. Open the attached project (case_1208758.zip)
2. Ensure that "Run in Background" is unchecked under Edit > Project Settings > Player > Resolution and Presentation
3. Enter Play Mode
4. Minimize Unity via the taskbar
Expected result: Timeline audio is paused
Actual result: Timeline audio stops for a split second before resuming
Reproduced in: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1 (Timeline 1.1.0), 2019.3.0f4 (Timeline 1.2.9), 2020.1.0a18 (Timeline 1.3.0-preview.5)
Note:
- The issue is not reproducible with a built project, however, sometimes user input is "eaten" when attempting to minimize the executable via the taskbar, i. e. audio skips a few beats and resumes but the executable does not get minimized.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
- Inconsistent value calculations between Operating Systems when casting rigidbody.transform.localScale = Vector3.zero
- Last Prefab changes are reverted when tests on EditMode are executed while Prefab mode is open
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
Resolution Note (fix version 1.1.0, 1.2.9, 1.3.0-preview.5):
Fixed in 2020.2.0b2