Search Issue Tracker
Fixed in 1.1.0, 1.2.9, 1.3.0-preview.5
Votes
0
Found in [Package]
1.1.0, 1.2.9, 1.3.0-preview.5
Issue ID
1208758
Regression
No
Timeline audio is not paused when Unity is minimized through the taskbar in Play Mode
Steps to reproduce:
1. Open the attached project (case_1208758.zip)
2. Ensure that "Run in Background" is unchecked under Edit > Project Settings > Player > Resolution and Presentation
3. Enter Play Mode
4. Minimize Unity via the taskbar
Expected result: Timeline audio is paused
Actual result: Timeline audio stops for a split second before resuming
Reproduced in: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1 (Timeline 1.1.0), 2019.3.0f4 (Timeline 1.2.9), 2020.1.0a18 (Timeline 1.3.0-preview.5)
Note:
- The issue is not reproducible with a built project, however, sometimes user input is "eaten" when attempting to minimize the executable via the taskbar, i. e. audio skips a few beats and resumes but the executable does not get minimized.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 1.1.0, 1.2.9, 1.3.0-preview.5):
Fixed in 2020.2.0b2