Search Issue Tracker
Fixed in 1.1.0, 1.2.9, 1.3.0-preview.5
Votes
0
Found in [Package]
1.1.0, 1.2.9, 1.3.0-preview.5
Issue ID
1208758
Regression
No
Timeline audio is not paused when Unity is minimized through the taskbar in Play Mode
Steps to reproduce:
1. Open the attached project (case_1208758.zip)
2. Ensure that "Run in Background" is unchecked under Edit > Project Settings > Player > Resolution and Presentation
3. Enter Play Mode
4. Minimize Unity via the taskbar
Expected result: Timeline audio is paused
Actual result: Timeline audio stops for a split second before resuming
Reproduced in: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1 (Timeline 1.1.0), 2019.3.0f4 (Timeline 1.2.9), 2020.1.0a18 (Timeline 1.3.0-preview.5)
Note:
- The issue is not reproducible with a built project, however, sometimes user input is "eaten" when attempting to minimize the executable via the taskbar, i. e. audio skips a few beats and resumes but the executable does not get minimized.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 1.1.0, 1.2.9, 1.3.0-preview.5):
Fixed in 2020.2.0b2