Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4.14f1
2019.2.15f1
2019.3.0f2
Issue ID
1208559
Regression
Yes
Sprite Atlas Hash changes between build targets
How to reproduce:
1. Open the attached project "case_1186887-SpriteAtlasPerforceIssue.zip"
2. Text edit the file 'Atlas.spriteatlas', check the "storedHash/Hash" value
3. Initial hash for iOS is '1781eda60fd1db9c9c8c02ca50aaa6a7'
4. Switch to another build target (Android for instance) and build the project
5. Check 'Atlas.spriteatlas' file again
Expected results: Hash should remain the same.
Actual result: Hash changes between build targets (for example Android, the hash should be: 843ea83e5aa204fe25e7fdf7349968c8)
Reproduced on: 2018.4.15f1, 2019.2.17f1, 2019.3.0f4
Not reproducible: 2020.1.0a18
Edit:
1. Sprite packer mode must be in "Always Enabled" which is the option by default
2. This bug is caused by this fix in Case 1186887
-
schoolguide
Nov 06, 2020 23:26
schoolguide.com.ng
-
Chidubemngwuoke882
Nov 04, 2020 21:07
I really love this content it's very much nice.
Check out
360mp3.com.ng
360flaver.blogspot.com
Romeomp3.blogspot.com
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nodes in the Vertex block are deleted when the edge connected to the Node is deleted
- Changes to instanced detail mesh material don't immediately apply
- [uGUI] Vertices retrieved from GetUIVertexStream method cannot be modified when adjusting them through script
- Scroll bar scrolls less in the Package Manager packages than elsewhere when pressing on the empty scroll bar area to scroll
- Undo.RegisterCreatedObjectUndo dirties the scene, but no actual changes to Scene are made
This is a duplicate of issue #1203619