Search Issue Tracker

Won't Fix

Votes

0

Found in

2019.2

2019.3

2019.3.0f3

2020.1

Issue ID

1208294

Regression

No

[IL2CPP] "il2cpp.exe did not run properly" error is thrown when building App Bundle

Build Pipeline

-

Steps to reproduce:
1. Open user's attached project "DungeonCrawlTycoon.zip"
2. Build it as an App bundle
3. Notice the Task manager when the build is near to its end(Unusually high memory usage, around 12 GB )
4. Wait until build fails

Expected results: App Bundle is build
Actual results: App Bundle fails to build with errors displayed in the console

Reproducible with: 2019.2.17f1, 2019.3.0f5, 2020.1.0a18

Errors:
il2cpp.exe did not run properly!
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android"

Note: Attaching full errors in the errors.txt. Unable to test in 2018.4 and lower due to errors.

  1. Response avatar

    Resolution Note:

    Too large of a C# string array used for Il2CPP

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.