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Highlight jumps from "None" to the first texture when pressing the up key
Steps to reproduce : - create a new project- download a texture pack from the asset store- create a cube and add a texture- in the i... Read more
Editor consumes all free memory if run with Nvidia graphics
Editor consumes all free memory until it gets unresponsive and be closed only by "killing" the process. (In the attached video the s... Read more
Agent calculate not optimal path using LayerCost
Agent calculate not optimal path when using LayerCostCheck out attached screenshots To reproduce use attached project Read more
Cannot drag and drop components from one game object to another
Steps to reproduce : - create two game objects- add a component to one of the objects- try to drag and drop it to the other componen... Read more
ParticleSystem's inconsistent behavior with Time.timeScale
To reproduce:1. Set Time.timeScale to 0 on 4.0.1f2 and 4.1.0b42. On 4.0.1 particle system is still playing, on 4.1 not.Also:1. Chang... Read more
Standard assets - character controller - missing animations
- Import the 'Character Controller' asset package- Place the 3rd person character in the scene, hit play- Notice warnings in log: "N... Read more
localizationFormats not available on flash
Just build attached project to Flash (on last user's reply). Read more
Video doesn't play if the orientation is changed in the OnApplicationPau...
Video sometimes doesn't play if the orientation is changed in the script right before calling Handheld.PlayFullScreenMovie. This loo... Read more
Error when disabling parent object that has many child objects
- Open AngryBots scene and select the Environment(static) parent object in the Hierarchy- Disable it in the Inspector (uncheck the a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking