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InvalidOperationException raises while creating a variant from script se...
1. Open attached project 2. Click "Test->Run" menu item 3. Open "Variant" prefab asset 4. Delete "Variant" prefab asset 5. click "Te... Read more
Objects' visibility cannot be toggled off in Hierarchy window when Hidde...
To reproduce: 1. Open any project 2. Make sure Hidden object are set to visible 3. In Hierarchy window, try changing the visibility ... Read more
[macOS] Shift and mousewheel does not adjust the Stamp Height value for ...
How to reproduce: 1. Create a new Unity project 2. Add a GameObject > 3D Object > Terrain 3. Select the 'Paint Terrain' option on th... Read more
Cloth Constraint Paint Brush does not appear/work when editing Constrain...
How to reproduce: 1. Open attached "ClothSimBlender" project and load Test scene 2. In Hierarchy select DesparoFBX/Mesh_Cape object ... Read more
The MaterialEditor inspector becomes increasingly laggy the more managed...
How to reproduce: 1. Download and open user's attached project "UnityMaterialEditorBug.zip" 2. Select the "Editing Values Extremely ... Read more
Cloth Constraints are not updated within Bounds when changing Root Bone ...
How to reproduce: 1. Open attached "ClothSimBlender" project 2. In Hierarchy select Mesh_Cape object and add Cloth Component 3. In I... Read more
Editor slows down when editing Cloth Self/Inner Collision points
How to reproduce: 1. Open attached "ClothSimBlender" project 2. In Hierarchy select Mesh_Cape object and add Cloth Component 3. In I... Read more
Cloth Constraints Brush is choppy updated when hovering over the selecte...
How to reproduce: 1. Open attached "ClothSimBlender" project 2. In Hierarchy select Plane object 3. Under Cloth Component open Cloth... Read more
[LWRP][XR] Display in headset is Y-flipped when using single pass instan...
How to Reproduce: 1) Create a new project. 2) Add all necessary packages to run Lightweight RP 5.1.0. Do not add the Post Processin... Read more
[Mac][OpenGL] Some graphical corruption/stripes appear for a second at t...
Repro steps: 1. Open attached project 2. Build and Run on MacStandalone 3. Play Actual: Some graphical corruption/stripes move thro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes to Font Atlas Size are not saved when saving the project
- Tilemap Collider 2D does not detect collisions when the Tile textures alpha value is below a certain amount
- Resolution of UI Camera changes when modifying the Render Target of the Main Camera
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB