Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2019.3.1f1
2020.2
Issue ID
1224110
Regression
No
Selection.activeObject is null during OnEnable when entering Play Mode
How to reproduce:
1. Open attached project "SelectionNull.zip" and scene "SampleScene"
2. In Hierarchy window, select "Main Camera" GameObject
3. In Editor menu, open Tools/MyEditorWindow
4. Enter play mode
5. In Console window, observe output
Expected result: Selection.activeObject returns a valid selection during EditorWindow.OnEnable
Actual result: Selection.activeObject returns null
Reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.4f1, 2020.1.0a26, 2020.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Low priority defect and unlikely to be fixed for the near future.