Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2017.4
2018.4
2019.3
2019.3.0f5
2020.1
2020.2
Issue ID
1224238
Regression
No
A warning is thrown in the Console window when a non-MonoBehaviour script is added to the project with a name of a component
How to reproduce:
1. Create and open a new project
2. Drag and drop the attached 'Transform.cs' script into the Project window
3. Observe the Console window
Expected result: no warnings are thrown
Actual result: a warning is thrown (even though the script is not a MonoBehavior)
Reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.4f1, 2020.1.0a26, 2020.2.0a1
Full warning:
Script 'Transform' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The terrain appears darker when "Per-pixel Normal" is enabled
- [Linux] Editor assertion causes Test Runner to fail when executing it in Batch Mode
- Color selection by the mouse cursor is still enabled when the "Esc" button is pressed
- Game view becomes black and the Scene window becomes grey, “ArgumentOutOfRangeException” errors and “Render Pipeline error” warnings appear after changing the name or deleting URP/HDRP global settings file
- Transform Component is not accessible inside the Player when RuntimeInitializeOnLoadMethod is used
Resolution Note (2020.2.X):
Hi, we decided to revert the previous fix as it turns out it requires a change which would take around a month or so of work. As this is relatively low user-pain and there are workarounds around this. In the meantime, we will close the bug and add it to our backlog to be implemented while the necessary changes (which are planned to land sometime in the future) will be implemented first. Hope you understand our decision!