Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2019.3
2019.3.3f1
2020.1
2020.2
Issue ID
1223748
Regression
No
LazyLoadReference Asset is unloaded when UnloadUnusedAssets is called
Steps to reproduce:
1. Open the attached project (case_1223748.zip)
2. Enter Play Mode
3. Press the "Load Asset" button in the Game Window to ensure the Asset is loaded
4. Press the "UnloadUnusedAssets" button in the Game Window
Expected result: Lazy loaded Asset is not unloaded (Asset is treated as a strong reference)
Actual result: Lazy loaded Asset is unloaded (Asset is treated as a weak reference)
Reproduced in: 2019.3.4f1, 2020.1.0a26, 2020.2.0a1
Cannot test with: 2017.4.37f1, 2018.4.18f1 (Lazy loading not available)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
HY888998
Mar 08, 2021 10:00
case_1223748.zip 如何获取示例?