Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2019.3
2019.3.3f1
2020.1
2020.2
Issue ID
1223748
Regression
No
LazyLoadReference Asset is unloaded when UnloadUnusedAssets is called
Steps to reproduce:
1. Open the attached project (case_1223748.zip)
2. Enter Play Mode
3. Press the "Load Asset" button in the Game Window to ensure the Asset is loaded
4. Press the "UnloadUnusedAssets" button in the Game Window
Expected result: Lazy loaded Asset is not unloaded (Asset is treated as a strong reference)
Actual result: Lazy loaded Asset is unloaded (Asset is treated as a weak reference)
Reproduced in: 2019.3.4f1, 2020.1.0a26, 2020.2.0a1
Cannot test with: 2017.4.37f1, 2018.4.18f1 (Lazy loading not available)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
HY888998
Mar 08, 2021 10:00
case_1223748.zip 如何获取示例?