Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0a7
2019.3.1f1
2020.1
2020.2
Issue ID
1223732
Regression
No
Calling Reinterpret<bool> on NativeArray<byte> fails with 'Expected: True' 'But Was: True' in unit tests
How to reproduce:
1. Open user-submitted project (NativeArrayBug.zip)
2. Open Window > General >Test Runner
3. Run All Edit Mode tests
Expected result: test 'ReinterpretByteToBool' passes
Actual result: test 'ReinterpretByteToBool' fails with expected: True, but was: True
Reproducible with: 2019.3.0a7, 2019.3.4f1, 2020.1.0a26, 2020.2.0a1
Could not test with: 2017.4.37f1, 2018.4.18f1, 2019.3.0a6 (NativeArray<byte>' does not contain a definition for 'Reinterpret')
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
bytes[0] = 255;
should be changed to
bytes[0] = 1;
then test will pass.
In C# underlying type for boolean is byte, you can't really make true out of 255. But you can do it out of 1.
Regarding Assert.IsTrue(). What nunit does in this case is something like this:
Under the hood nunit does this :
public override ConstraintResult ApplyTo(object actual)
{
return new ConstraintResult((IConstraint) this, actual, true.Equals(actual));
}
so it is basically an equals operator:
If you distill this part into code
bytes[0] = 255;
NativeArray<bool> bools = bytes.Reinterpret<bool>();
var b1 = bools[0].Equals(true); // false
bool[] pureBool = {true};
pureBool[0] = true;
var b2 = pureBool[0].Equals(true); // true
So equals ends up comparing 1 to 255
The reason why error message looks so weird, is that ToString method doesn't really know how to translates both 255 and 1 into True.