Search Issue Tracker
Bug Reporter error when reporting a bug on MacOS
1. Open any project in 2017.1.0b1 2. Help -> Report a Bug... Bugreporter error. Please see screenshot. Occurring on: 2017.1.0b1 No... Read more
[GPUInstancing] Instanced objects are drawn through CommandBuffer when '...
Steps to repro: 1. Open attached project and 'Main' scene; 2. Notice that there is 'Rock Spawner' gameobject that spawns instanced ... Read more
Game screen does not render after DeviceLost when using Camera.SetTarget...
Reproduction steps: 1. Open project attached (RTTest.zip) 2. Open the RBTest scene 3. Hit play 3. Detach game window and try to resi... Read more
AntiAliasing function does not work correctly, the rotated images still ...
Reproduction steps: 1. Open the attached project; 2. Open the scene "RotatedImage"; 3. Observe an object "Image" edges; Actual resu... Read more
Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClip...
Steps reproduce: 1. Open attached project 2. Open ShadowMeta.cginc 3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, po... Read more
[VR]Build crashes if "Run in background" is true and allow HDR is disabled
Steps to reproduce: 1. Download and open the attached project 2. Build for Standalone 3. Run the build Result:crash Reproduced on ... Read more
Unity crashes when Deep Profile is turned on and Grid Layout Group compo...
Reproduction steps: 1. Open the attached project; 2. Open the scene "Test"; 3. In Profiler window turn on the function "Deep Profile... Read more
Cloth crashes editor in physx::Sc::ClothSim::clearCollisionShapes when e...
To reproduce: 1. Open attached project 2. Enter and exit Play mode until editor crashes Expected: Cloth does not crash the editor ... Read more
Enabling disabled Prefab instance of nested Canvases results in child UI...
How to reproduce: 1. Open the attached project "CanvasBug2" and open "CanvasBug2" scene 2. Expand "Main Canvas" GameObject in the H... Read more
[Metal] Half-precision literal in HLSL is translated to float literal by...
Reproduction steps: 1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip). 2) Open "MobileBloom.shader". 3) Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VisionOS] Material swap does not work for bake to mesh particle system mode
- ScriptableObjects lose the variables added through the Awake() method when the ScriptableObject is selected for the first time
- [Search] NullReferenceException on selecting Search > Scene scenes
- Errors are thrown when selecting a Sprite with a custom default TextureImporter Preset
- The non-zero value is changed to 0 when entering it for the first time into the IntegerField with showMixedValue set to true