Search Issue Tracker
Fixed
Votes
0
Found in [Package]
4.0.1, 4.0.0, 3.0.5, 2.2.0
Issue ID
1211125
Regression
Yes
[2D][Skinning Editor] Debug Text displays in the skinning editor window above the sprite.
In the Skinning Editor window, Debug Text displays above the sprite and overwritten with some text. Another Debug Text as "Sprite" also displays in the Visibility window just below "Bone visibility slider".
Steps to repro:
1. Create a new project with a 2D template.
2. Window > Package Manager > 2D Animation.
3. Import any sprite into the Unity project.
4. With the sprite selected in Assets, open Sprite Editor.
5. Sprite Editor > Skinning Editor
6. Click on Auto Geometry > Edit Geometry > Auto Weights > Weight Slider.
7. Observe the Debug Text displays above the sprite.
Actual Result: Debug Text displays above the sprite and overwritten with some text
Expected Result: No Debug Text appears in the window.
Reproducible with: 2020.1.0a19.
Working Fine with: 2020.1.0a18, 2019.3.0f5, 2019.2.17f1.
package version found: 4.0.1, 4.0.0, 3.0.5, 2.2.0
Environment: Windows 10 and macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Add comment