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0
votes
Fixed

[Graphics, Sub-Emitters] Emits not consistent for sub emitters

Shuriken

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Dec 14, 2011

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Version/s:

Add default particle system with death on collision. Notice how the sub emitter flickers when you animate cone size of parent. Read more

0
votes
Won't Fix

JavaScript throws incorrect "Unreachable code" warning

Mono

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Dec 15, 2011

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Version/s: 3.5.0b3

The UnityScript compiler issues incorrect "unreachable code" warnings when "return" sentences are used within a "case-switch" sentence. Read more

0
votes
Fixed

Some menu items are not available through EditorApplication.ExecuteMenuItem

Editor - Other

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Dec 16, 2011

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Version/s:

Certain menu items - mainly in the File, Edit, and Window menus - are not recognised by EditorApplication.ExecuteMenuItem. For examp... Read more

8
votes
Postponed

Compiler crashes on unreachable code

Scripting

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Dec 17, 2011

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Version/s: 3.5.0b4

To reproduce:- Unzip the attached project "case_433392-CompilerCrash.zip"- Open the project in Unity- Notice the compiler error: Int... Read more

0
votes
Not Reproducible

When dragging a panel, you can't hit escape to put it back

Window management

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Dec 18, 2011

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Version/s: 3.5.0b4

To reproduce:- Startup the Unity Editor- Select e.g. the "2 by 3" layout- Drag a panel and press Esc to undo dragging- Notice that t... Read more

0
votes
Fixed

[Particles] Inconsistent emitter behaviour with scale.

Scene/Game View

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Dec 19, 2011

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Version/s:

Looks like the emitter gizmos respect scale, but the emitter itself does not. See attached screenshot. In the attached screenshot, t... Read more

0
votes
Not Reproducible

Editor is unresponsive after zooming and changing layouts

Window management

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Dec 20, 2011

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Version/s: 3.5.0b5

To reproduce:1. Open attached project on a Mac OSX 10.5.8 system2. In Layouts > select Revert Factory Settings3. Go to Scene View... Read more

3
votes
Fixed

Break Backwards Compatibility: Time.realtimeSinceStartup seems to be wro...

Deployment Management

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Dec 20, 2011

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Version/s: 3.5.0b4

Time.realtimeSinceStartup seems to be wrong in Awake and OnEnable when called the first frame of the game. FrameCount also appeared ... Read more

0
votes
Won't Fix

Native / Graphics : Custom shaders aren't exporting to flash

Flash

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Dec 22, 2011

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Version/s: 3.5.0b6

1) What happenedCustom shaders aren't exporting to flash. 2) How can we reproduce it using the example you attached 1. Create a new ... Read more

1
votes
By Design

Shuriken: Bursts happen at full frame increments

Shuriken

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Dec 23, 2011

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Version/s:

What we should really have is to put bursts at sub frame positions, i.e. if it happened 0.5 frames ago it should be placed between w... Read more

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