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0
votes
Fixed

[VR] Player/Editor renders last frame on headset

VR

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Nov 30, 2015

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Version/s: 5.3.0f3

1) Download the project attached, ensure VR mode enabled, create a standalone build. 1.5) Observe the HMD tracker light is on. 2) ... Read more

0
votes
Duplicate
1
votes
Fixed

Crash when going to play mode after enabling "virtual reality supported"...

VR

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Oct 05, 2015

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Version/s: 5.2.1f1

Virtual reality enabled project crashes when entering play mode on mac book pro and some PCs (Windows 7). Read more

0
votes
Duplicate
9
votes
Not Reproducible

[Physics] Loading models w/ cloth component causes physics crash

Physics

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Oct 08, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Download project (details in edit) 2. Import it and open scene "scenes/test/test_lolo" 3. Play it and wait... Read more

1
votes
Fixed

[backport]First frame of Animation displays default state of the object

Animation

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Dec 08, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project "Flicker.zip" 2. Open scene "Main" 3. In hierarchy, select "Camera/Canvas/Panel/BtnTes... Read more

0
votes
Fixed

Setting rigidbody.inertiaTensor to itself changes rigidbody behaviour

Physics

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Dec 09, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Open the project 2. Open the scene "Demo C#" 2. Drive the car around a bit 3. Notice that it behaves as expected (d... Read more

2
votes
Fixed

When loading scenes additively async, GI is corruped and appearing from ...

Global Illumination

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Nov 30, 2015

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Version/s: 5.3.0f2

To reproduce: 1. Open attached project 2. Play "Scene1" scene 3. Move around with Mouse & WASD buttons 4. Press Z to load next scene... Read more

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