Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2017.4.X, 2018.4.X
[XR][Oculus Go] Stereoscopic rendering broken on 2019.2.14+
This issue has no description.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- ShaderUtil.GetShaderData(shader).SubshaderCount does not count unsupported subshader
- GameObject.GetComponents returns the wrong number of components
- GUI button looks different from Editor in a Build
- Live Profiler Timeline keeps losing frame data while scrolling inside Profiler window
- Input.mouseScrollDelta.y is not correctly mapped to mouse wheel when running an iOS app on Apple Silicon Mac