Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2017.4.X, 2018.4.X
Votes
2
Found in
2019.2.17f1
Issue ID
1209695
Regression
Yes
[XR][Oculus Go] Stereoscopic rendering broken on 2019.2.14+
This issue has no description.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
con6450
Aug 02, 2020 14:17
Had to downgrade to 2018.4.25f1 and works on the old integration method
SeanMcBeth_DLS
Feb 27, 2020 18:40
The last version of 2019.2 that worked for stereo rendering was 2019.2.13f1. All versions from 14f1 to 21f1 are showing this problem.
Mandelboxed
Jan 22, 2020 17:30
This is also affecting Unity 2018.4.15f LTS