Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2017.4.X, 2018.4.X
Votes
2
Found in
2019.2.17f1
Issue ID
1209695
Regression
Yes
[XR][Oculus Go] Stereoscopic rendering broken on 2019.2.14+
This issue has no description.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
con6450
Aug 02, 2020 14:17
Had to downgrade to 2018.4.25f1 and works on the old integration method
SeanMcBeth_DLS
Feb 27, 2020 18:40
The last version of 2019.2 that worked for stereo rendering was 2019.2.13f1. All versions from 14f1 to 21f1 are showing this problem.
Mandelboxed
Jan 22, 2020 17:30
This is also affecting Unity 2018.4.15f LTS