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[GI] Lightmap exposure slider has insufficient range for default directi...
Repro: 1. Create a new project using the HDRP Scene Template 2. Open the default Scene "sampleScene.unity" 3. Generate lighting fro... Read more
[Input System] Release Interaction gets triggered on Press when focus sh...
How to reproduce: 1. Open attached project "Case_1205720" and load SampleScene 2. Press Play 3. Click and release the left mouse but... Read more
Crash on wakeup_pipes_init when a proxified HTTP request is made in Buil...
How to reproduce: 1. Open the attached project ("WebTestProject.zip") 2. Build the project (File -> Build Settings... -> Build) 3. D... Read more
Shader error in 'MultiScaleVORender' when using PostProcessing and "3D W...
MultiscaleVO compute shaders fail to compile by default from "failed to open source file: '../StdLib.hlsl'" errors producing 'Divide... Read more
Crash in ProgressiveRuntimeManager::GetLightmappingGpuDevices after upgr...
Steps to repro: 1. Download the attached project and open it. Actual result: Editor crashes. Last calls from the stack trace: 0x00... Read more
Editor crashes silently when assertion is not met after calling EditorGU...
How to reproduce: 1. Open the user's attached project "case_1209597-EnumPopup.zip" 2. Click on the "Tools" > "EnumPopupTest" in the ... Read more
Double-clicking scene in Project Window opens the asset in Visual Studio
Steps to reproduce: - open attached repro project - double click a scene asset (In project tab) - observe it opens in external edito... Read more
Compute Shader compilation error is thrown when creating a new HDRP project
How to reproduce: 1. Create a new project with HDRP template 2. Open the Console window Expected result: No Console errors are thro... Read more
SRP Render is called when the SRP asset is null in the Graphic settings
We first look at the quality settings, and if it is null fall back to the graphics settings. This is intended behaviour and by design. Read more
ProBuilder - Cannot detach faces into a new submesh
ProBuilder - Cannot detach faces into a new submesh 1. What happened I can't detach faces into a new submesh. 2. How we can repro... Read more
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