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Netcode/NetworkVariable GameObjects Script Component is not displaying t...
How to reproduce:1. Open the “ReproProject“ project2. Open the “TestMultiplayer“ scene3. Open the “NetworkGameManager“ GameObject in... Read more
ListView reordering animation snaps subsequent elements down if reordere...
How to reproduce:1. Open the “ListView-Slow_Animations“ project2. Open the “ReorderAnimationBug” window (Window > ReorderAnimatio... Read more
The depth buffer on CPU is not saved when using Multitarget Renderer
Reproduction steps:1. Open the attached “ReproProject” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play M... Read more
Mesh collider doesn't work when using a large mesh
Reproduction steps:1. Open the attached “MeshColliderBug.zip” project2. Open the “Assets/SampleScene.unity” Scene3. Enter the Play M... Read more
The Game view is black and the Scene view is grey when opening an HDRP C...
How to reproduce:1. Open the “Commedy“ project2. Open the “OutdoorsScene“3. Observe the Scene and Game view Expected result: The Gam... Read more
The ScriptableObjects ListView array size is bigger than the current amo...
How to reproduce:1. Open the “ListViewRepro“ project2. Open the “Assets/ScriptableObjects“ folder3. Open the “List-1-Item“ Scriptabl... Read more
Memory usage slowly rises overtime when leaving the Editor running in Pl...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/Battle test.unity“ scene3. Enter Play Mode4. In th... Read more
InvalidOperationExceptions are being thrown constantly when the "Shape T...
Reproduction steps:1. Open the attached project “PhysicsBugRepro”2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy wi... Read more
“VideoClip import error” is thrown when importing a VP8 video
How to reproduce:1. Create a new project using any template2. Import the “CubicTransitionVideoVP8” video into the project3. Observe ... Read more
Move to View action is invisible when no object is selected
How to reproduce:1. Open/create any project2. Right-click on an empty space in hierarchy3. Observe the context menu Expected result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used