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Crash on MTLGetEnvCase<MTLErrorModeType> when Render Texture with Invali...
Reproduction steps:1. Open the attached “ReproCrash” project2. Open the “Assets/_Project/Scenes/zTests/Tests.unity“ scene3. Enter th... Read more
[Quest 2] [Oculus XR] Player crashes on launch when built with Depth Sub...
Reproduction steps:1. Open the attached project "ReproProj" with the Android platform2. Open the “/Assets/Scenes/SampleScene.unity” ... Read more
[Android] Portrait Images are rotated by 90 degrees when tracked on Android
Reproduction steps:1. Open the attached project “ARProject”2. Open the “Assets/Scenes/ImageTracking/Images/Rafflesia.jpg” Image3. Bu... Read more
Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat wh...
Reproduction steps:1. Open the attached “repro-project“2. In the Project window navigate to the “Assets/imagenes“ folder3. Select an... Read more
Editor freezes on "Open Project: Register Scripts" Unity's code executio...
Reproduction steps:1. Download, extract, and open the attached “repro-project” Expected result: The project opens successfullyActual... Read more
[VFX] Cannot sample RenderTexture anymore
Steps to reproduce: In the project browser create a RenderTexture Create a new VFX Graph Add a Sample Texture 2D node Try to find th... Read more
[Contextual Menu] [Linux] sub menus opening other sub menus sometimes di...
When using the new context menus on Linux, sometimes opening a child menu that is itself a child menu will cause the current menu to... Read more
Updating Collections package from 1.2.4 to current throws errors
Notes this issue does not occur on package updates 1.3.1 and above, but does occur on packages 1.2.4 and below. Create a new Unity p... Read more
'AndroidExternalToolsSettings' error when switching an URP project to An...
Repro steps: Create new project with 2023.2.0b17 and URP template - for example, 2D URP Make sure you have the Android platform also... Read more
EnumFlagsField width is not wide enough to contain the widest entry of t...
Summary:For the EnumFlagsField control, as you can see in the image below, since "Nothing" is currently selected, the width of the d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used