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MissingReferenceException when exiting Play Mode while bound editing giz...
Reproduction steps: 1. Create an empty project 2. Create a Cube GameObject 3. Enter the Play mode 4. Add a Sphere collider to the Cu... Read more
[XR SDK][OpenVR] DirectX 11 error is being spammed in Build when using -...
Reproduction steps: 1. Open the user's attached project 2. Make sure "Initialize XR on Startup" is disabled (Project Settings > XR P... Read more
[URP] Detail map tiling is tied to base texture tiling
Steps to reproduce: 1. Download and open ArchVizPRO Vol.2 project (pull changeset bd2356233183) 2. Open AVP_Interior_Vol.2 scene 3.... Read more
[Shadergraph] Transform algorithm from Absolute World to Object Mode in ...
Repro steps: 1. use a project with both HDRP and URP (create from 3D template and add URP and HDRP via package manager) 2. create a ... Read more
[URP] Terrain details materials do not get automatically upgraded
Steps to reproduce: 1. Open an existing BiRP project containing terrain details (grass). Alternatively, download the repro project ... Read more
Connection does not appear in the Profiler Target Player selection dropd...
Reproduction steps: 1. Open the attached "case_1322888.zip" project 2. In the Build settings, enable Development Build and Autoconne... Read more
Crash on TreeRenderer::WillRenderTrees when being in Play Mode for sever...
How to reproduce: 1. Open attached project "GenrpgClient.zip" 2. Open "GenrpgMain" scene 3. Enter Play Mode 4. Use username and pass... Read more
Child count of VisualElement is 0 when using in CreateInspectorGUI
How to reproduce: 1. Open attached project "UI Toolkit Regression.zip" 2. Open sample scene 3. Select Main Camera 4. See "Grab Param... Read more
[2D][URP] Light gizmos have secondary low res bulb icon attached to them
[2D][URP] Light gizmos have secondary low res bulb icon attached to them Repro steps: 1. Open SampleScene in attached "2DLight Icon... Read more
Building Addressable Assets duplicates built-in shaders across all bundles
How to reproduce: 1. Open the users attached "TextureBug.zip" project 2. Build the assets (Window -> Asset Management -> Addressable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material