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[Contextual Menu] Wrapping via keyboard in a scrollable context menu cau...
When navigating one of the new context menus via keyboard, the selected item isn't correct on wrap and multiple items und up highlig... Read more
[Contextual Menu] Context menu children change color when hovered if ope...
The new context menus can sometimes exhibit an odd change in color when mousing over a sub-menu if the context menu was opened in th... Read more
Material Upgrade pop-up appears on opening 2D (URP) Template
Reproduction steps:1. Create a 2D (URP) project Expected result: No pop-up appears Actual result: Material Upgrade pop-up appears Re... Read more
TMP Sprite Asset changes are not detected when a new sprite is added
Reproduction steps:1. Open the attached project "SPRITENOSAVE"2. Select “Assets/TX_UI_GamepadControls.png“3. Open the Sprite Editor ... Read more
Artifacts on sprite edges appear when using the vectorgraphics package
How to reproduce:1. Open the user’s attached “BugReport.zip” project2. In the Project window, select “test.svg”3. Observe the result... Read more
Texture is not imported correctly when enabling AlphaTransparency and ov...
How to reproduce:1. Open the attached project "packagetrunk-stripped.zip"2. Select Assets/Camera.png Expected results: The texture i... Read more
[HDRP] Setting quality setting to custom through code should be less pai...
[https://forum.unity.com/threads/cant-see-changes-on-depthoffield.1437040/]"Bug" comes from this forum post and the idea would be to... Read more
Focus of the asset name in the Project window is lost after right-clicking
How to reproduce:1. Create a new project2. In the Project window, select any asset3. Double-click its name or right-click > “Rena... Read more
[Android] Player freezes when running the "UI Toolkit Sample – Dragon Cr...
How to reproduce:1. Open the "IN_56664" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
Unlit Texture material is invisible when the Render Queue is set below 2501
How to reproduce:Open the attached project "Test_Errors_On_Blank_Project.zip" Expected results: The Cube in the Scene view is visibl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used